[Itech] Fwd: iED: International Minecraft "Builder Bowl" tournament announced

Teresa Franklin franklit at ohio.edu
Fri May 29 16:00:14 EDT 2015


Hello Graduates,

A conference you may be interested in attending!

Best,
Dr. Franklin



*"A teacher affects eternity; [she]he can never tell where the influence
stops." - Henry Adams*Dr. Teresa Franklin
The OHIO Group
Professor, Educational Studies-Instructional Technology
Fulbright Research Scholar to Turkey 2013-14
Department of Educational Studies
The Gladys W. and David H. Patton College of Education
Ohio University, Athens, OH 45701
740-541-8847 (cell)
also: franklinteresa at gmail.com

*~~~~~~Ohio University -- The best student-centered learning *experience in
America~~~~


---------- Forwarded message ----------
From: Immersive Education Initiative <ied at immersiveeducation.org>
Date: Fri, May 29, 2015 at 12:50 PM
Subject: iED: International Minecraft "Builder Bowl" tournament announced
To: franklit at ohio.edu


Can't see this iED email? View it online here
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[image: Immersive Education iED]

International Minecraft "Builder Bowl" tournament

  [image: Minecraft Builder Bowl logo]
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWX8-j8nCH6bVhRmM1iVvG8sqLxJi80Rwo2Pch85ipFfu5t6QYuXKxeGGgJPZSA2NpdbqbVRdu-J7PpPUM9z6bJovE4wnIoLXA3ad4ytyKo0SjzHz-KEnihlE6z6qt9UQEbfIz24CwkQXs&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>
[image: Immersive Education Builder Bowl logo]
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWX8-j8nCH6bVhRmM1iVvG8sqLxJi80Rwo2Pch85ipFfu5t6QYuXKxeGGgJPZSA2NpdbqbVRdu-J7PpPUM9z6bJovE4wnIoLXA3ad4ytyKo0SjzHz-KEnihlE6z6qt9UQEbfIz24CwkQXs&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>


BOSTON, MA - May 29, 2015

*International Minecraft "Builder Bowl" tournament, the first in a series
of annual immersive technology competitions, announced by the Immersive
Education Initiative *

The Immersive Education Initiative
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWXyIq2fi59IAGRuaRV-ArOpGa7y12hqQnG0xdBDveIeDrt5t3lNA_WMh5QjjpT31vtnHbal85sWq98aDTz_CY41oqnAYbLMTDtSJDnBCB2CSkebKYKSYNxh0km2t21S-FfA==&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>
today announced the first in a series of international "builder"
tournaments during which students and schools compete against one another
to build immersive experiences, content, apps and applications. The
inaugural Minecraft "Builder Bowl" tournament begins in June, with the
championship rounds and awards ceremony to be held during IMMERSION 2015 in
Paris
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWX8-j8nCH6bVhRmM1iVvG8sqLxJi80Rwo2Pch85ipFfu5t6QYuXKxeGGgJPZSA2NpdbqbVRdu-J7PpPUM9z6bJovE4wnIoLXA3ad4ytyKo0SjzHz-KEnihlE6z6qt9UQEbfIz24CwkQXs&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>
this September.

Dubbed "the Super Bowl of Building," Builder Bowl tournaments
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWXxf1Zp7QbRVu7yVzTNmI1ldM8q8Pi_fKKAknJRYT0Pc0IK1buHEVfst2jloSi6vjKAMmcxrATLaKVSZ0HHDRCFzjSEXoNOctMeTij1fhvWopE2q8qEPFCnFKDj1uGEsu8Yu1NDScjGfI&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>
revolve around a wide range of immersive technologies, including Virtual
Reality (VR), Augmented Reality (AR), simulations, video games, caves and
domes, 3D printing and robotics.

With a focus on developing immersive technology skills, Builder Bowls
provide a unique opportunity for learners of all ages to engage in a
variety of healthy competitions, express themselves artistically and
creatively, develop leadership skills, demonstrate school spirit,
collaborate closely with others, conduct basic research, and make new
friends around the world.

The championship rounds of every Builder Bowl tournament are held during
international Immersive Education conferences and events. The championships
and awards ceremony for the inaugural Minecraft Builder Bowl tournament
will held during IMMERSION 2015 in Paris this September. Speakers and
exhibitors at previous events have included the United States Department of
Education, NASA, United Nations (UN), Smithsonian, Harvard University, MIT,
MIT Media Lab, Stanford University, Disney, Google, Microsoft, Intel,
Oracle and many other world-class organizations.

For more information visit http://ImmersiveEducation.org/build
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWXxf1Zp7QbRVu7yVzTNmI1ldM8q8Pi_fKKAknJRYT0Pc0IK1buHEVfst2jloSi6vjKAMmcxrATLaKVSZ0HHDRCFzjSEXoNOctMeTij1fhvWopE2q8qEPFCnFKDj1uGEsu8Yu1NDScjGfI&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>


IMMERSION 2015

Building on the success of the previous 9 years of Immersive Education
conferences, IMMERSION 2015
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWX8-j8nCH6bVhRmM1iVvG8sqLxJi80Rwo2Pch85ipFfu5t6QYuXKxeGGgJPZSA2NpdbqbVRdu-J7PpPUM9z6bJovE4wnIoLXA3ad4ytyKo0SjzHz-KEnihlE6z6qt9UQEbfIz24CwkQXs&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>
convenes the world's leading experts in immersion and immersive
technologies in Paris this fall. The event, which is open to the public,
will take place in the famous lecture halls of the historic Paris-Sorbonne
University from September 7 to September 10.

IMMERSION 2015 addresses the personal and cultural impact of immersive
technologies such as Virtual Reality (e.g., Facebook's Oculus Rift, Samsung
Gear VR, Google Cardboard, HTC Vive), augmented reality and mixed reality
(e.g., Microsoft HoloLens), holograms and holography, wearable computing
(e.g., Google Glass and Apple Watch), mechanical and neural brain
interfaces, cybernetics, affective computing (systems that can recognize,
interpret, process, and simulate human feelings and emotions), neuro-gaming
technologies that are used to create adaptive and radically compelling
entertainment experiences, 3D printing, personal robotics, telepresence,
virtual worlds, simulations, game-based learning and training systems, and
fully immersive environments such as caves and domes.

As a special event that is open to the public, the first two days of
IMMERSION 2015 will feature general-interest keynote addresses, talks,
panel discussions and exhibits. The event concludes with hands-on workshops
and a 2 day technical (research) conference specifically for researchers,
academics, teachers and corporate trainers.

For more information visit http://summit.ImmersiveEducation.org
<http://r20.rs6.net/tn.jsp?f=001JQ_uWlhvlIZ3XbxJXjy7WXdKzX9DcDl6mCYTjHD224jNTGbPGdBWX8-j8nCH6bVhRmM1iVvG8sqLxJi80Rwo2Pch85ipFfu5t6QYuXKxeGGgJPZSA2NpdbqbVRdu-J7PpPUM9z6bJovE4wnIoLXA3ad4ytyKo0SjzHz-KEnihlE6z6qt9UQEbfIz24CwkQXs&c=3YL-vdr6kDl9yXpGOs9qATO6Inu0gQ_fOt-Hupw_7IHjVNt3-4gQAw==&ch=8r-kXdsZacvHUcXGBZiizhc3CvKCKFPIaCP0RrvXxTRV4nXgInAqYQ==>


PAST SPEAKERS AND EXHIBITORS

Speakers and exhibitors at Immersive Education events such as IMMERSION
2015 have included faculty, researchers, staff, administrators and
professionals from Harvard University (Harvard Graduate School of
Education, Berkman Center for Internet and Society at Harvard Law School,
and Harvard Kennedy School of Government), Massachusetts Institute of
Technology (MIT), MIT Media Lab, UNESCO (United Nations Educational,
Scientific and Cultural Organization), Federation of American Scientists
(FAS), United States Department of Education, National Aeronautics and
Space Administration (NASA), Smithsonian Institution, Stanford University,
Cornell University, Duke University, Walt Disney Company, Google, Intel,
Microsoft, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld,
Stratasys, The MOFET Institute (Israel), Keio University (Japan), National
University of Singapore (NUS), Coventry University (UK), Giunti Labs
(Italy) and European Learning Industry Group, University of Glasgow (UK),
Open University (UK), Universidad Carlos III de Madrid (Spain), University
of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale
Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center
Herzliya (Israel), Graz University of Technology (Austria), University of
West of Scotland (UK), University of Essex (UK), Universidad Complutense de
Madrid (Spain), University of Vienna (Austria), Government of New South
Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade
Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class
organizations.





[image: Immersive Education logo]
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*THOUSANDS OF MEMBERS WORLDWIDE*

The *Immersive Education Initiative
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is a non-profit international collaboration of educational institutions,
research institutes, museums, consortia and companies. The Initiative was
established in 2005 with the mission to define and develop standards, best
practices, technology platforms, training and education programs, and
communities of support for virtual worlds, virtual reality, augmented and
mixed reality, simulations, game-based learning and training systems, and
fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of
the Immersive Education Initiative, who together service millions of
academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education
throughout the world, and constitute the geographically distributed
structure of the organization through which regional and local members are
supported and enriched. Chapters organize officially sanctioned Summits,
Days, workshops, collaborations, seminars, lectures, forums, meetings,
public service events and activities, technical groups, technical work
items, research, and related activities.

To learn more visit:

*http://ImmersiveEducation.org*
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------------------------------

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