[ITSA] Fwd: [IJGBL NEWS MAILING LIST ] Fwd: FW: iGBL Call - incl. SEGAN update

Seann Dikkers sdikkers at gmail.com
Tue Feb 18 13:35:59 EST 2014


Conference in Ireland:

---------- Forwarded message ----------
From: Crystle Martin <cmartin at hri.uci.edu>
Date: Tue, Feb 18, 2014 at 12:33 PM
Subject: Fwd: [IJGBL NEWS MAILING LIST ] Fwd: FW: iGBL Call - incl. SEGAN
update
To: AERA_SIG_MEDIA_CULTURE_CURRICULUM-ANNOUNCE at listserv.aera.net




---------- Forwarded message ----------
From: Patrick Felicia <pfelicia at gmail.com>
Date: Tue, Feb 18, 2014 at 9:30 AM
Subject: [IJGBL NEWS MAILING LIST ] Fwd: FW: iGBL Call - incl. SEGAN update
To: Patrick Felicia <pfelicia at gmail.com>


Hi there,

The 4th Irish Symposium on Game-Based Learning will be organized in Cork
(Ireland) this year.

It would be great if you could you forward this CFP to your network and
colleagues.

I also hope that you consider submitting an abstract for this conference.

Thanks again & Best Wishes,

Patrick

Conference Website: http://igblconference.wordpress.com/call-for-papers/












*Call for Papers: iGBL2014*

*Friday, June 6 2014, Cork Institute of Technology*



*The Cork Institute of Technology, in partnership with the SEGAN network,
will host the 4th Irish Symposium on Game-Based-Learning (iGBL) as a
one-day event in the Cork Institute of Technology on Friday 6th June 2014. *



As the education landscape continues to change in the post-MOOC world, new
forms of learning such as game-based learning and gamification have come to
the fore, representing new ways of motivating, engaging and challenging
students.



The use of games for learning is not a new concept, but advances in recent
years in the ability to provide and create games has meant that the roles
and effects of game-based learning are gaining recognition and the use of
games for learning is slowly but steadily gaining mass in mainstream
education.



The iGBL conference is an international conference designed to share
insight and experience with regard to the educational potential of games.
The conference has always aimed to be as inclusive as possible, bringing
together teachers, students, researchers and industry representatives who
share a common interest in using games for learning. The conference offers
opportunities to present, discuss and network with other like-minded
practitioners, as well as providing a great opportunity for those new to
the area to learn more about the different development approaches and
educational applications of games.



The iGBL2014 conference will present an energetic and compelling
programmewith a focus on new developments in games and game-based
learning, emerging
approaches to game-based learning and how these can be implemented in
formal education. The theme for iGBL2014 maintains the strands of interest
that were established in previous conferences while focusing on the core
theme of *"The growth of GBL"*



Holding fast to iGBL's history of inclusiveness, contributions are welcome
within a wide range of topics and areas, from representatives from both
industry andacademia. Completed research projects, such as action research,
case studiesand work-in-progress/posters are also welcome. Research-based
submissions may include theoretical and/or empirical studies employing
qualitative or quantitative methods. Proposals for workshops and
interactive posters are also invited.



As part of the programme, CIT's department of Media Communications and
Department of Online Delivery, in association with the SEGAN (Serious Games
Network) EU-funded project (http://seriousgamesnet.eu) will also be hosting
a summer school during the four days leading up to the conference (i.e., 2
nd - 5th June 2014 inclusive). This summer school will be focused on
teaching second level students how to design and develop educational games.
The students will present their ideas during a poster session at the
conference.



*Website:* http://igblconference.wordpress.com/call-for-papers/



*Conference Themes:*

The IGBL 2014 sessions will be divided into two themes, *Pedagogy,
Educational and Social issues *and *Technology and Game Development. *Please
see the conference
website<http://igblconference.wordpress.com/call-for-papers/>for a
list of possible topics.



*Important Dates:*

   - Abstract Submissions: 21 March 2014
   - Presentation Submissions: 21 March 2014
   - Poster/Demo Submissions: 21 March 2014
   - Author Notifications: 28 April 2014
   - Final Submissions: 9 May 2014
   - Conference: Friday 6 June 2014



*Submission types:*

Prospective authors are invited to submit a proposal for one of the
following four categories:

   1. Presentations (20 minutes, 5 minutes questions) - Presentations
   should be no more than 15-20 minutes in length with 5-10 minutes for
   questions. These may be present research studies on a relevant theme,
   work-in-progress, or case studies of GBL in action.
   2. Pecha Kucha (20 images, 20 seconds) - A PechaKucha 20×20 is a simple
   presentation format where you show 20 images, each for 20 seconds. The
   images advance automatically and you talk along to the images. See
   www.pechakucha.org. This format is particlarly useful for those
   interested in sharing work-in-progress and getting feedback on their
   work/ideas-to-date.
   3. Posters - Posters are a useful way of sharing information visually,
   such as research findings or innovative case studies of GBL in action.
   Submissions are invited for both traditional and electronic posters (for
   example using PowerPoint or Prezi).  We ask that you submit a 300-500 word
   abstract describing your poster/electronic poster.
   4. Workshops* (0.5 - 1 hour) - *Workshops involve active participation
   and discussion with the focus on participants developing skills and/or
   practical ideas forimplementing games/gamification in their own settings.
   Workshops may be computer-based (in a laboratory environment) or may be
   classroom-based. However ALL workshops must include a significant practical
   element, with participation among attendees. When writing your abstract,
   please give indicative timings to outline the structure of your workshop.


   *Instructions for Authors:*

Authors are required to submit a 200-500 word abstract by 21st March2014.
Submissions must be made via the online
form<https://docs.google.com/forms/d/1tk8GONJf4J5_P1oC-sapW1K1HtN9yZLAq6OwZg-ZxvI/viewform>.
Please ensure that all required fields are completed.



Abstracts must include the proposed title for the submission, the full
names and affiliations of all authors, and the contact details of at least
one author. In the case of multiple authors, please specify the author(s)
who will be the presenting at the symposium.



All submissions will be peer-reviewed through a double blind process. This
review process will take approximately four weeks and notifications will be
sent to authors by *28 April 2014. * After the presenting author has booked
their place at the symposium, the presentation will be fully accepted for
inclusion in the programme and book of abstracts.



*Venue:*

iGBL 2014 will be hosted by the Cork Institute of Technology (CIT), in
partnership with the SEGAN network. The conference will take place in the
Berkeley Centre at the Bishopstown
campus<http://www.cit.ie/citcontacts/campus/>in Cork.



*The SEGAN Network:*



[image: Description: Macintosh HD:Users:Roisin:Desktop:segan.png]



The SEGAN Serious Games Network is an EU-funded project aiming to promote
the use of Serious Games for learning. SEGAN's main objectives are to
create a consortium to exchange ideas and experiences related to Serious
Games and to increase the visibility and awareness of the benefits and
impacts of Serious Games for learning.



Another main objective of the project is to organise an annual
conference<http://seriousgamesnet.eu/meta/conferences>to promote and
enhance the use and development of Serious Games in Europe.
These conferences gather together experts and practitioners of Serious
Games to discuss and disseminate these ideas and experiences. For further
information about the SEGAN network, visit the community at
http://seriousgamesnet.eu/.



*Registration Fee:*

   - Regular registration fees: EURO 50
   - Students' registration fees: EURO 25 (you will be asked for your student
   ID at registration)



The registration fee covers entry to iGBL2014, a conference pack, light
refreshments and a light lunch. The fee does not include the cost of
accommodation or evening meals. If you require more information on booking
accommodation, please see the conference
website<http://igblconference.wordpress.com/venue/>
.

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-- 
Crystle Martin
Postdoctoral Researcher
Connected Learning Research Network
Digital Media and Learning Hub
University of California, Irvine
MCC SIG Chair
https://www.facebook.com/MccSig
www.crystlemartin.com
 An American Educational Research Association List If you need assistance
with this list, please send an email to listadmin at aera.net.



-- 
Seann M. Dikkers, PhD
Assistant Professor, Educational Studies

388 McCracken Hall
Dept. Educational Studies
The Gladys W. and David H. Patton College of Education
Ohio University
Athens, OH 45701

Gaming Matter @ http://www.gamingmatter.com
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