[Itech] Fwd: [ARISGAMES] Invitation to contribute to a new book! Mobile Media Learning: Innovations and Iterations

Seann Dikkers sdikkers at gmail.com
Tue Feb 19 10:19:01 EST 2013

Hey all,

For those thinking of or doing mobile media development here's a chance to
get your project published.



---------- Forwarded message ----------
From: Christopher Holden <chris.l.holden at gmail.com>
Date: Mon, Feb 18, 2013 at 6:18 PM
Subject: Fwd: [ARISGAMES] Invitation to contribute to a new book! Mobile
Media Learning: Innovations and Iterations
To: Breanne Litts <litts at wisc.edu>, John Martin <regardingjohn at gmail.com>,
Seann Dikkers <sdikkers at gmail.com>, "glsmobile at googlegroups.com" <
glsmobile at googlegroups.com>, "arisgames-core at googlegroups.com" <
arisgames-core at googlegroups.com>, Julie Sykes <jsykes at unm.edu>

Hey all, Chris again. This time I'd like to share an invitation to help
contribute to our upcoming book. This isn't just for folks doing ARIS work,
but they are of course welcome. The invitation follows but can also be
found here<https://docs.google.com/document/d/15oNEQit2FGzU_pr8WK1YvemyJo5pQNTs0w9_Pv1Yj7w/edit#>.
Please send it to others who might also be interested.

*Edited by Chris Holden, Seann Dikkers, John Martin, and Breanne Litts*

In the previous volume of
we explored a broad variety of mobile learning activities, a variety of
tools and methods across the globe. In this installment, we are hoping to
make experimentation with mobile in educational settings feel like
something anyone can begin doing. We wish to make the case for broad, grass
roots experimentation with mobile as a way to pursue diverse educational

Again, there will be breadth in content area, formality, and age of
learners considered; a focus on concrete work will not only help readers
who want to join in but allow the analytic parts of the book speak more
clearly to the role of intent and the direction of experimentation in these
new spaces. The same tools, in the hands of many educators, can take on
many different guises. By looking at a diverse collection of projects, we
can begin to better understand the affordances of mobile media for learning.

Our early conversations for this book came out of a panel of ARIS users at
GLS in 2012. Having so many people using the same tools with different
purposes in mind felt absolutely electric and we want to bottle that
feeling. But this volume is not intended to be limited to ARIS. There are
many other platforms or toolsets that are helping ordinary people do
amazing things. Some amazing projects don’t even make use of a specialized
software platform. Our theme is to create an awareness of broad
experimentation in this area, to inspire others to engage in and extend
these efforts.

We hope to have a tone and feel to the book that is largely playful and
easy to take in. This book is for a teacher to read over the weekend to get
ideas and resources to do something in class on Monday, to plan over the
summer, or even write a small grant for. It’s to give courage to a young
researcher who wants to begin experimenting in this area but doesn’t have a
large grant. The reader will know enough about each of the examples
contained here and the platforms themselves by the time she is done reading
that she will feel confident she knows enough — technically and
pedagogically — to get started.


For this book, we are playing with the way books like these come together.
Rather than the traditional chapter structure of most books, where each
section is relatively the same length, we are offering four different
‘types’ of sections that will be organized by the editors around themes
that emerge. To produce an illustrative picture of where mobile learning is
at today, we think a variety of modes and topics is essential.

Some people have quick short stories to tell, some projects might require
longer more in-depth narratives, other groups might detail research they’ve
conducted, and still others might want to share brief reports of their
mobile platform. All of these ‘types’ don’t fit under one structure, but
they do all offer something valuable to those who are working with mobile
media. Our hope is to capture them all.

We invite you to join us by submitting your mobile media experiences! *
Submission Process Step 1
Let us know you are planning to submit and send us a quick note that
provides an overview of the project and take away. Notes of intent are due
by March 1st.

Submit your note of intent

Step 2
If you have been selected to continue, write one of the following
submission types. All submissions are due by April 15th. *
Submission Types Full-length features
Do you have a “big” mobile media project you want to share? Big: meaning
that the project itself is large-scale and complex OR that you learned a
great deal about a project that you think the community of mobile media
designers and users could benefit from. Share it via a Full-length Feature!
Full-length Features should provide an expanded description of a project
and include reflection and lessons learned in the process of implementing
the project.
 <5000 words
 - Description of project

- What’s interesting about this project? (e.g. design process?
implementation? both?)
 - What did you learn from this project?

- How does this project inform future directions of mobile media design and

Research chronicles
Are you using mobile media informally or formally for scholarly research?
Do you have a empirical study that reveals something epic about mobile
media design or use? Tell us with a Research Chronicle! Research chronicles
should take a more academic or theoretical perspective on mobile media by
sharing findings or results of conducted research.
 3,500 - 5,000 words
 - What were your research questions/goals?
 - In which theoretical frame are you grounding your pursuit?
 - How did you go about testing hypotheses or answering questions?
 - What did you find that you’re just dying to share? How did you find it?

- What are the implications of your epic findings? How does this shape
future mobile media research, design, and use?

Is there one significant lesson you learned from a project that you think
is valuable to share with the community of mobile media designers and
users? Do you have a project you’re really excited and want to spotlight?
Write a Microstory! Microstories should offer a brief ‘here’s what we did’
description of and/or a quick ‘lesson learned’ from a single project.
 <1,000 words
 - Brief description of project

- What’s the big takeaway? (e.g. What’s unique about this project? OR What
does this project reveal about mobile media?)

Platform snapshots
Do you have a mobile platform that you want to share with the world of
mobile media designers and users? Are you a developer or designer who wants
to provide a quick picture of the affordances and constraints of your tool?
Give us a Platform Snapshot! Platform Snapshots should describe a mobile
platform or tool that are available for use right now.
 1,000 - 2,000 words

- Describe the platform tool - What’s its purpose? Who is the audience?

- Optional: How does it work?(Keep it simple. If you’re including
JavaScript, HTML5, or other coding lines, then you might be getting a bit
 - Why is your platform/tool awesome?

I’ve Done Cool Things, but...
We know that many educators are very busy. You may have limited time to do
writing, but you have an outstanding example of the use of mobile media for
learning. We still want to find ways to share your story. Let us know and
we can set up time to just meet over a video conference.

- 30-60 minute Phone or Video Conference. (We strongly prefer the video

- Have a conversation with us about what you are doing and how it relates
to the educational goals of your classroom or organization.

Writing Style/ Format

   - Explain your mobile project clearly and concisely, design choices, and
   tips for design.

   - Write in the active, first-person voice in short, jargon-free
   sentences, grouped into short paragraphs.
   - Use plenty of headings as signposts to your discussion.
   - Use lists, checklists, figures, and other devices to present
   information interestingly and succinctly.
   - Summarize points at the ends of chapters.
   - Select only the most pertinent references to cite in text and to list
   at the end of the book.
   - Consider including an annotated bibliography or suggestions for
   further reading (these are more useful than long, undifferentiated lists of
   literature citations). Think about doing something similar regarding
   tutorial materials for others to get started.
   - Keep the overall manuscript as concise as possible. It's difficult to
   communicate well in few words, but your readers will appreciate the effort!
   Do include necessary, supportive, or background information.

We hope to hear from you soon!

Chris, Seann, John, and Breanne*

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Seann M. Dikkers, PhD

Assistant Professor, Educational Studies

Ohio University

Check out the new book Mobile Media

Gaming Matter @ http://www.gamingmatter.com

21st Century Teaching Project <http://gamingmatter.com/GM/21CTP_Home.html>

Comprehensive Assessment of Leadership for Learning

GLS Research Group @ http://gameslearningsociety.org

388 McCracken Hall
Dept. Educational Studies
The Gladys W. and David H. Patton College of Education
Ohio University
Athens, OH 45701
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